Serious Fun

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Glooveth: healthy living, fun and serious gaming.

Serious Games and Gamification deliver powerful and truthful experiences by providing the user with goals, challenges, problem solving and rules, besides a clear internal value and an interactive experience. In fact, Serious Games can be considered memorable experiences that deliver intense moments with the support of different platforms and social networks while ensuring high degrees of motiva...

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Serious Fun: Cartooning for Privacy Protection

This paper presents our solution to the 2013 MediaEval Visual Privacy Task [3]. We apply cartoon-like effects to captured video such that identities of persons are protected while behavioural information and hence system intelligibility are maintained. We present our processing pipeline which includes additional protection steps such as re-colouring or additional blurring and discuss early eval...

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Chapter 4 Serious Games and Seriously Fun Games Can

As already elaborated in the previous chapters of this volume, serious games have been acclaimed for playing an increasingly important role in learning, psychological development, and social change (see Ratan & Ritterfeld, this volume, chapter 2; Ritterfeld, Cody, & Vorderer, this volume, chapter 1). Serious games represent the effort to facilitate education through digital entertainment media,...

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Serious Fun - Effects of Gamification on Knowledge Exchange in Enterprises

In recent years, gamification has become one of the major trends in information systems. However, until now the kinds of gamification approaches which exist and how they could be applied in the context of knowledge exchange in enterprises has been under-researched. By briefly summarising the current status of research in the fields of social capital, knowledge management and motivational theory...

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Balancing Fun and Learning in a Serious Game Design

This article presents the underlying philosophy of Sustain City, an educational serious game system that engages students, particularly prospective and beginning science and engineering students, in a series of engineering design challenges. Various strategies implemented in Sustain City for achieving a balance of fun and learning are discussed, including narrative-learning synthesis, supplemen...

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ژورنال

عنوان ژورنال: Mémoires du livre

سال: 2018

ISSN: 1920-602X

DOI: 10.7202/1046988ar